That BOOK OF HOURS has a new look and the Dewulf family are rad
QUOTE OF THE MONTH
“Nothing is a place. Everything ends.”
— Solomon Husher
BOOK OF HOURS: A NEW LOOK
BOOK OF HOURS has been through a bunch of iterations - from a Cultist Simulator-style tabletop to 3D library shelves to what we have today: a quietly revolutionary Wes Anderson inspired boardgame-like RPG with a focus on exploration and customisation, forging your own History as you go.
Here's the Hush House layout we shared last month:
And here's (brand spankin' new!) how the inside of the library actually looks. Watch a real-time example of customisation in the "Lottie Special" vid below...
"WELCOME TO MY WORLD..."
...or if you hate video, click below for large versions of the solarium in the Church of the Unconquered Sun and the sweltering servants' kitchen above the smithy.
Every room will be unique and customisable, meaning that you can - if you're INSANE - move the plush red armchairs of the Westcott Room slap bang in front of the oven in the kitchen, but this will come with mechanical effects in-game.
More rooms coming soon, including GARDENS (breath of fresh air!), Nocturnal Branch prison cells (I remember what fresh air used to smell like!) and the cool chthonic depths of the Underground (fresh SCARE more like).
Wishlist BOOK OF HOURS if you haven't already. It's been a difficult development cycle so far, but Alexis and I are very excited about its final incarnation...